#include "Player.h"

DAISY::ActorFactoryPtr player = DAISY::ActorFactoryPtr(new Branch1PlayerFactory());


extern "C" void dllStartPlugin(void)
{

	using namespace DAISY;
	GameFactories::getInstance().addActorFactory(player.get()); 


}

extern "C" void dllStopPlugin(void)
{
	using namespace DAISY;
	GameFactories::getInstance().removeActorFactory(player.get()); 

}